Quick answer: How to Make Melodies Like Pierre Bourne
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Quick Answer
Pierre Bourne melodies use ElectraX and Purity presets (bells, plucks, mallets), simple 2–3 note arpeggios, detune and chorus for width, and heavily processed reverb (long tail, 30–40% mix). Sampling from video games and anime, pitched and chopped, is equally central to his sound.
What Defines the Pierre Bourne Sound?
Pierre Bourne's production defined the 'plugg' subgenre — a melodic, playful offshoot of trap built on bright synths, bouncy drums, and addictive hooks. His sound is instantly recognizable: simple, looped melodies that feel like video game music, paired with hard 808s and crisp hi-hats.
The key to Pierre's sound is simplicity and repetition. He does not write complex chord progressions; he writes 2–3 note patterns that loop hypnotically. The interest comes from the sound design — detuned oscillators, pitch bends, and lush reverb — not from harmonic complexity.
Synth Selection: ElectraX and Purity
Pierre's primary synths are ElectraX and Purity — both ROMplers that load quickly and have presets designed for trap and pop. The 'plugg' sound comes from specific preset categories: bells, plucks, mallets, and digital leads.
In ElectraX, the 'Bells' and 'Pluck' banks contain most of the starting points. Look for presets with names like 'Crystal Bell,' 'Digital Pluck,' or 'Mallet Lead.' In Purity, the 'Bell' and 'Synth' categories have similar textures. The common thread is a sharp attack, medium decay, and bright, high-frequency content.
- Load a bell or pluck preset
ElectraX: Bells or Plucks bank. Purity: Bell category. The preset should have a sharp attack and clear pitch. - Add unison detune
Set unison to 4–8 voices with 0.05–0.15 detune. This creates the gentle shimmer that makes simple patterns sound lush. - Enable portamento/glide
Set glide to 40–80 ms. When notes overlap, the pitch slides between them — a signature Pierre technique for melodic 808 lines.
Arpeggiator Patterns: Simple and Repetitive
Pierre's melodic patterns are intentionally simple. A typical pattern is a 2-bar loop with 3–5 notes, often just a root note, a third, and a fifth. The arpeggiator repeats this pattern at 1/8 or 1/16 resolution, creating a hypnotic, looping texture.
Program the notes manually rather than using the synth's built-in arpeggiator. This gives you control over velocity, timing, and note length. Write a 2-bar loop, duplicate it 4 times, then add one variation on the last loop — a pitch bend, a filter sweep, or an extra note — to prevent monotony.
Sampling: Video Games, Anime, and Obscure Records
Sampling is central to Pierre's sound. He famously samples from video games (Super Mario, The Legend of Zelda), anime soundtracks, and obscure 1980s records. The samples are pitched up or down to match the track's key, then chopped into 1–2 bar loops.
Find a short melodic phrase (3–5 seconds) with a clear tonal center. Import it into your DAW, detect the key using a tuner or key detection plugin, and pitch it to your track. Time-stretch if needed, then chop into slices and rearrange. Add the same effects as your synth layers — reverb, chorus, bitcrusher — to blend the sample into the mix.
Effects: Reverb, Chorus, and Delay
Pierre's effects chain is lush and spacious. The reverb has a long tail (3–5 seconds) and high mix (30–40%) — the melody should feel like it is playing in a cathedral. The chorus adds width and movement, while the delay creates rhythmic echoes that fill gaps between notes.
Use Valhalla Vintage Verb on the Large Room or Plate setting with 3–4 second decay and 30% mix. Add a chorus plugin (Waves doubler or stock chorus) at 20–30% mix for stereo width. For delay, use a simple 1/4 note echo at 15–20% mix, filtered to 2–5 kHz so it adds texture without clutter.
808 and Drum Bounce
Pierre's drums are bouncy and playful — the 808s often follow the melody, creating a call-and-response relationship. The 808 pattern is not just a sub-bass; it is a melodic line that answers the synth pattern.
Program the 808 to hit on the same rhythm as the melody's root notes, but an octave lower. Use short 808 notes (1/8 or 1/4 length) with pitch glide between notes. The glide time should match the synth's portamento (40–80 ms) so the bass and melody move together. Keep the kick separate from the 808 — Pierre uses a short, punchy kick on beats 1 and 3, while the 808 plays the melodic line.
Quick-Reference: Pierre Bourne Sound Design
| Element | Setting | Purpose |
|---|---|---|
| Synth | ElectraX/Purity bell or pluck | Sharp attack, bright tone |
| Unison | 4–8 voices, 0.05–0.15 detune | Shimmer and width |
| Glide | 40–80 ms portamento | Pitch slide between notes |
| Pattern | 2-bar loop, 3–5 notes | Hypnotic repetition |
| Reverb | Valhalla Vintage Verb, 3–4s, 30% | Lush spatial depth |
| Chorus | 20–30% mix | Stereo width and movement |
| Delay | 1/4 note, 15–20% | Rhythmic texture |
| 808 | Melodic line, short notes, glide | Bass that answers the melody |
| Sampling | Video games/anime, pitched, chopped | Unique harmonic character |
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Frequently Asked Questions
- What is the difference between plugg and trap?
- Plugg is a subgenre of trap that emphasizes bright, melodic synths, bouncy drums, and playful energy. Traditional trap is darker, more minimal, and focused on hard 808s and sparse melodies. Pierre Bourne and MexikoDro pioneered plugg in the mid-2010s.
- Can I make Pierre Bourne-style beats without ElectraX?
- Yes. Vital and Serum can replicate the sound with custom wavetables. The key is the preset character — sharp attack, short decay, bright tone — not the specific synth. Many free preset packs for Vital emulate the ElectraX plugg sound.
- How do I clear samples from video games?
- Video game samples are copyrighted and require clearance for commercial use. For non-commercial or educational tracks, sampling is generally accepted in the beatmaker community. For release, either clear the sample or use royalty-free game soundtrack alternatives.
- Why does my plugg melody sound cheesy?
- Cheesy plugg melodies usually come from preset overload — too much detune, too bright a tone, or too fast an arpeggio. Reduce the unison voices, darken the tone with a low-pass filter at 8–10 kHz, and slow the arpeggio to 1/8 notes. Simplicity is the goal.
- How do I make the 808 follow the melody?
- Copy the melody's MIDI to the 808 track, then transpose it down 1–2 octaves. Shorten each note to 1/8 or 1/4 length. Add pitch glide (40–80 ms) so the 808 slides between notes. The 808 should feel like a bass guitar playing the same riff as the synth.