Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations. Offering a practitioner's perspective, the book places interactive sound and music within a broader aesthetic context relating to key texts and discussion within musicology and wider art practices. Each chapter takes the reader through a key debate surrounding interactive sound and music, such as:
Is it actually interactive and does it actually matter?
How do audience expectations change in an interactive space?
How do you compose for multiple possibilities?
Is interactive sound and music ever finished?
Where now for interactive sound and music?
Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities, this is an ideal textbook for students on audio engineering, music technology, and game audio courses, as well as an essential guide for anyone interested in interactive sound and music.
Frequently Asked Questions
- Does Interactive Sound and Music: Beyond Pressing Play require a subscription?
- Interactive Sound and Music: Beyond Pressing Play requires an active Advanced or Ultimate Plugg Supply subscription for access and Telegram archive delivery.
- What formats are included in Interactive Sound and Music: Beyond Pressing Play?
- This pack includes: multiple professional formats. All formats are industry-standard and compatible with major DAWs.
- Is Interactive Sound and Music: Beyond Pressing Play compatible with my DAW?
- Yes, Interactive Sound and Music: Beyond Pressing Play works with all major DAWs including FL Studio, Ableton Live, Logic Pro, and more.
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Music Production Curator
since 2020 72,000+ resources 20+ formats
Curates catalog records and source-aware guides for music producers. Verification badges are published only with recorded evidence.
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