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Longstoryshort Sound Design Part 2 Granular, Ringmod, Fm Basses [TUTORiAL]
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Longstoryshort Sound Design Part 2 Granular, Ringmod, Fm Basses [TUTORiAL]

Learning/Video Tutorials
1.31 GB
TUTORiAL
another video also coming this month, a full walkthru of LETS GET ILL which is my next release. 0:00 - intro 1:50 - workflow + saving + organization (VERY important) 5:20 - FM bass #1 12:30 - FM bass #2 18:50 - FM Bass #3 20:50 - granular synth intro 23:15 - tempo to quanta formula - project BPM divided by 120 = number of grains so for example if you want to do a half note at 144 BPM, 144/120 = 1.2, for 1/4th note it's 2.4, for 1/8th note it's 4.8, 1/16 is 9.6 25:00 - making pads from chord progression 26:40 - using pitchmap into quanta to force sound design into chord progression 33:10 - retune vs pitchmap 39:50 - second attempt, much better :) 43:20 - resynthesizing one shots through granular synthesis 49:20 - result, very sick 49:50 - "white noise bass" concept 55:45 - using ringmod on a more complex sound to create insane texture 57:45 - outro patches Inluded

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